Scale

11 Jun

I’ve been helping Steve Swink out with his awesome prototype Scale for a couple months. He showed it at the Experimental Gameplay Workshop during GDC and recently at the IndieCade booth at E3. Here’s a brief FAQ on his site and a video interview on Kotaku with gameplay examples of the basic idea behind the game. It’s been a ton of fun working with Steve and on this friggin’ cool concept, it has so much potential for interesting puzzles and situations.

2 Responses to “Scale”

  1. Stevesy3 (Andrew) June 13, 2012 at 9:18 am #

    Scale looks awesome. I see a lot of potential for some cool puzzles.

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