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Scale

11 Jun

I’ve been helping Steve Swink out with his awesome prototype Scale for a couple months. He showed it at the Experimental Gameplay Workshop during GDC and recently at the IndieCade booth at E3. Here’s a brief FAQ on his site and a video interview on Kotaku with gameplay examples of the basic idea behind the game. It’s been a ton of fun working with Steve and on this friggin’ cool concept, it has so much potential for interesting puzzles and situations.

PegJam 2011

18 Jul

PegJam is over and it was super freaking fun! There were a bunch of great games and prototypes created, lots of 2 player battles on the Winnitron, and so so so much sweating (it was a scorching hot weekend). Below are a few photos and I’ve posted more on Flickr.

Red Ice

0Space

Hug’em up mockup for a prototype by Mike and me

2 player vs block stacking game by Mike Lee

Noel Berry presenting his prototype

Augmented Video On Rails Shooter by Kert Gartner, Devin Reimer, and Calin Reimer

Prospect – Mockup

19 Apr

Evan Balster and I are making a prototype for a competition at our university. We’ve been calling it Prospect so far:

Prospect is a game featuring a lone pilot exploring the innards of a crystalline asteroid in search of minerals.  It soon becomes clear that the perils involved are much greater than expected, as are the riches to be had.  The player must improvise with the ship’s mining equipment (a pair of explosive drills and a lamp) for self-defense while keeping the ship powered and gathering as much material as possible. Good luck — you’ll need it.

We both really like the concept as well as the mood we’re trying to convey. We have more design plans in mind, but for now here’s a mockup.

Fireplace

9 Jun

Fireplace

Fireplace is an interactive installation aimed at warming your heart.  I’ll post more about it soon.

QUADRUPED CO-OP MODE in Laserback

1 Apr

I added 4 player QUADRUPED CO-OP MODE to Laserback today complete with dino-friends :D  Click to see it a little larger.

jk, april fools

Play The Laserback Prototype

20 Feb

Laserback prototype screenshot

My one-button game submission for Gamma 4 wasn’t chosen as a finalist, so here’s the current version of Laserback for you to play (Windows only).

Controls:

Tap spacebar to shield

Hold spacebar then release to shoot lasers

Shield missiles to boost your laser power


Download Laserback [GDC ’10 prototype] (5.8MB)

 

Good luck to Greg and Mike with their game 4fourths that’s still in the running!

UPDATE: Greg and Mike’s game was chosen!! GRATZ GUYS!

My Laser Monster Game For Gamma 4

4 Feb

laser back

My submission for Gamma 4 (and my first solo game!) is in.  It’s definitely a prototype right now that I’m taking further and hope to release on a couple platforms.  It’s got classic arcade style gameplay that focuses on timing.  “Laser Monster Gondoko” was the name I chose for the Gamma submission, but I’ve already decided to change it.  I wanted to make up a unique word that will be attached to the character, but that’s just not the right one.  Hopefully it will become obvious as I make the game cooler.

Laser Back prototype teaser

A small teaser screenshot of my Gamma submission prototype. Click for full size.

Gamma is an annual game competition hosted by Kokoromi, an experimental game collective in Montreal run by Damien Di Fede, Phil Fish, Heather Kelley, Cindy Poremba.  This years Gamma 4 challenge revolves around creating games that are played with a single button. The chosen 5-7 games will be viewed and played at a party that bridges the end of the Independent Games Summit and the start of the main GDC.  Following the event, all the games will be playable in a dedicated booth on the GDC Expo floor.  The winners also recieve All-Access passes.

Programming for the Right Brained’ed

Game Maker turned out to be exactly what I needed to learn the logic and basics of programming.  I’m mostly using the drag and drop functions with a little bit of scripting, and it’s working out for me so far which is exciting the hell out of me.  Evan Balster and Beau Blyth are 2 really talented friends of mine that have given me coding tips when I’ve had questions.  Thanks a ton guys. I’ve been trying to read programming books and cram things into my head for months, but nothing has stuck until I started using Game Maker.  Now I’m learning the basics and realizing a little bit of what those boring books were talking about.  The turning point for me was asking my programer friends questions and also the GM tutorial “1945” by Mark Overmars.  I just opened the last tutorial file and started going through all the objects to see how they worked, so if you’re an artist having a hard time with programming like me then maybe this will work for you, too.  It’ll be a while still before I can do scripting or real grown up coding, but now I’m hopeful that I might actually be able to get there.

Laser Back Concept Drawing

Someone asked me how I made the concept drawing at the top of this post.  I sketched it large on a dry erase board first, took a photo with a friend’s iPhone, and then brought it in to Photoshop for coloring and adjusting.  This is the second time I’ve used a dry erase board sketch in a final drawing, and I kinda like the process.  I go into it knowing it’s temporary, so I don’t spend too much energy planning it out.  And redoing something is trivial.  This is original sketch.

laser back dry erase board sketch

Sketch of the laser monster on dry erase board before Photoshopifying.