I’m working on a new zine with Ashley Davis, Corey Lewis, and Paul Veer about the characters, games, and consoles from SEGA’s legacy and we need your help! Below is the gist of what it’s all about, and you can go to the website to see the rules in detail or look at some lists of SEGA consoles and games for ideas.
SEGAZINE is a black & white zine about the SEGAverse. It’s about characters and games from a magical time when SEGA stood for hip and fresh games. A kind of attitude sorely missing in today’s games industry.
Celebrate these times with us! Show us what the SEGAverse means to you. Has it inspired you in any way? Changed you as a person? Do you have any good stories related to SEGA to tell us? Or do you just like drawing SEGA things? It’s all good! We’d love to see it!
Submissions are open until November 1st (2012), so get to it! We will be accepting anything as long as it can exist on paper. That means drawings, 3D renders, photos, written stories, comics, poetry. Anything you can think of.
Though we are taking all submissions, we won’t be able to put them all into the zine. After we print it, the remaining entries will be posted daily on this tumblr page (artist name, site and twitter included), so everyone will get a chance to be seen!
Have fun and spread some SEGA love, we can’t wait to see what you guys send us.
I’ve been helping Steve Swink out with his awesome prototype Scale for a couple months. He showed it at the Experimental Gameplay Workshop during GDC and recently at the IndieCade booth at E3. Here’s a brief FAQ on his site and a video interview on Kotaku with gameplay examples of the basic idea behind the game. It’s been a ton of fun working with Steve and on this friggin’ cool concept, it has so much potential for interesting puzzles and situations.
This is my Sword & Sworcery: EP fan art submission to Sworcer A/V Jam. Thanks Superbrothers, Jim Guthrie and Capy for making such a unique, beautiful experience and being genuinely amazing people. Keep rock’n.
UPDATE: Here’s a speed paint video of the painting. Brushes for iPad records all of your brush strokes and can export movies or resave up to 6x higher resolution. It’s super handy, I wish all raster art tools did that!
The fun part about testing an art tool is that I get to draw all day trying to find bugs (best job). Here’s a piece I made tonight in Hexels bevel mode (click the image to see the large full-sized piece). The closed beta testing for Hexels has been going really well, it’s getting more eyes on it and some fresh perspectives. Continue reading